Showing posts with label SWTOR. Show all posts
Showing posts with label SWTOR. Show all posts

The SWTOR Trooper: Read Wisely

The SWTOR Trooper, being aligned with the Galactic Republic begins his or her journey on the planet of Ord Mantell. Because of the nature of this class, we find that the Trooper uses heavy weapons which consist of anything from rifles to two-handed cannons. Of course, the SWTOR Trooper needs an energy source; Bioware has assigned the Trooper what is known as Ammo.

Ammo, being able to regenerate itself at the rate of 1 ammo block per 3 seconds can actually be generated more quickly as this class has special abilities available. The Trooper can take on just about any role that is needed at the current time and is considered an expert at being a Tank or a high damage dealing enemy. Just in case this is not enough for your game play experience, Bioware has also assigned this class as a healer if it needs to be.

Should you choose to embark on your journey with the SWTOR Trooper, you will stem from a small elite squad known only as the Havoc Squad. Being known primarily for their military precision and amazing fighting skills, this group is considered the special forces of the Old Republic.

Advanced Classes

The Advanced Classes are listed as Commando and Vanguard.

Commando: Commando's have a small amount of offense but has an extremely large amount of defense. Having this high amount of defense enables the Commando to use brute force to achieve victory. The Brute Force that is employed by the Commando means that they have Assault Cannons which seem to define the exact definition of Brute Force.

Vanguard: Vanguards, having special fighting skills are highly equipped defensively and survive almost 100% of the time, no matter the situation.

Abilities

The SWTOR Trooper also has access to quick melee attacks, blaster rifles, and grenades. Much like the rifle, these added weapons run low and need Ammo to reload. The Ammo reloads based from what you have left in your inventory.

Having ¾ amount of ammo left over means that you will reload at 75% speed. Having only ½ amount of ammo left means that you reload at 50% speed. Your tune will have an ability known as fast reload which can offer a fast recharge.

Class Missions

The class mission are always some of the most important missions due to the reward outcome. The missions for the Trooper are below:

  • Hit the Ground Running
  • Best of the Best
  • The Spy
  • The Ambush

Going through and completing these missions will mature your SWTOR Trooper and mold him to your ideal character. Because they are class missions, they are somewhat more important to your tune in that they will advance your tune in your journey.

Species

If you want to play as a Trooper, you may do so using the Human, Zabrak, Mirialan, or Cyborg race. Each race has its own positives and negatives but is all absolutely fun to play as.

SWTOR Healer Class: Is It for You?

The healer class is probably the most underplayed class in any MMO because of what it offers. It can be however, the best and most in depth class offered. Being different from other MMO's, the SWTOR Healer is built more complex and rounded than other Healers.

Because Bioware is setting out to be different, they have setup this game to be free from much downtime. Each class will have a second wind of some sort. This arises the question, "how does this make the healer better?" Good question...

Think for a minute about a couple of other games such as World of Warcraft for example. Upon using a healing skill, your character has to stop and take time out to complete the heal. If your character gets hit, he has to start all over with the skill.

Unlike World of Warcraft, the SWTOR Healer now has the ability to self heal quickly which now makes the healer a soloable class. As of now, Flashpoints have not shown any need of a healer but regardless, everyone can now enjoy the game for it is.

All classes will have the ability to heal to some extent while our actual healer classes will have much more of an advantage. These classes are as follows:

  • Jedi Consulars
  • Smugglers
  • Sith Inquisitors
  • Imperial Agents
  • Bounty Hunters

Having the ability to heal with next to no downtime will enable us to support our fellow players in a fast and efficient time. Playing the SWTOR Healer role and choosing a class such as a Sage class from the Consular leaves these players being able to heal and attack as needed.

Our options of Healing Kits, Force Healing, Mechanical Healing Devices, and Support Abilities will be equipped to just about every player to some extent. This should not lead you away from playing as the SWTOR Healer.

The SWTOR Healer has the largest need but is the most under played. This class is not often played because it is not meant for Tank play.

The SWTOR Healer is now capable of attacking and being aggressive. If you want to go knock that boss up against the wall while leading on your healing role, please feel free.

As we usually see, healing is not a popular choice such as the Tank role. The world of SWTOR will probably have a need for Healer just like other MMO's do and will always be as equally important as your tank.

There are more updates in the making that will be released regarding the healer role. Until then, be aware that the Healer is always highly needed and makes for a strong presence.